Weapon entity name: 'Melee_Attacks' - The same name as in Brutal Doom. Weapon Special: When the Berserk Pack/Demon Strength Rune effect is on the player, this button toggles between the classic "Smash mode" (smash enemies into gibs) and "Rip and Tear Mode" (enables Brutal Doom fatalities) There are new fatality animations for the new enemy variants, and some additional animations for the vanilla monsters. But there's a bug, that when switching to Rip And Tear Mode! from Smash Mode when your hands are bloody the blood will be gone for the duration of the switching/knuckle cracking animation. It comes in all three colors! Normal red, Cacodemon blue, and Hell Knight/Baron of Hell green! This feature may have been inspired by Shadow Warrior, a game where your fists can also be stained in blood. After the head is gone, the meatshield is dropped as it is considered useless.Īlso, unlike Brutal Doom, in version 3.0, fists can be stained with blood. Meatshield's head can also explode when it takes too much damage. ![]() With left click you can throw the enemy, with right click you can magically make the meathshield's head explode. Oddly enough, when picking up an enemy and using it as a meatshield, they will appear perfectly fine even though they just were screaming at their lost leg. You can also grab small enemies (Zombieman, Shotgunguy and Imp) if they're in 'dying' state by punching them (lost arm, hit in the face, guts spilling and lost leg). An inconsistency: when grabbing a bloody barrel the blood will be gone when the barrel is picked up. When a barrel is picked up, with left click you can throw the barrel, but with right click you can place it down harmlessly, which can be used to set up traps, even if that is unpractical. You can grab both nukage and burning barrels. Unlike Brutal Doom, when a Berserk Pack/Demon Strength Rune is acquired, then the player's fists will have veins visible. This special melee weapon can be used at any time via its dedicated quick-key (as long as they are not dual-wielding their current weapon), and like Fists and kicks Machete is affected by Berserk's damage boost. Regarding unarmed combat, it is also worth noting that the player always has access to a Machete. Now support combo system: alternate primary and secondary attacks to execute combos that finish in highly damaging haymaker. All weapons have new models, unlike Brutal Doom, which kept the original ones from 1993/1994. Traditional: "Vanilla" Doom experience, all loadouts and drops same as in original games, with all custom changes removed.All features not in vanilla Brutal Doom are disabled. Classic v20 Mode: Weapon loadouts and drops conform to Brutal Doom's standard.All specialized features of this modification are in effect, including Weapon Specials and the weapon upgrades. Player starts with the UAC Pistol and UAC-30 DMR by default. Project Brutality: Weapons are as described in the below subsections.There are three game modes, and each has their own general weapon loadout changes: New death animations and fatalities, complementing introduced monster variants.Larger variety of Doomguy's voice commands: taunts, as well as one-liners (which can also happen automatically, if the player slays many monsters within a short period in a particularly brutal fashion) and weapon acquisiton quotes.Additional player abilities, e.g.: a "dash" dodging maneuver (performed by tapping twice a movement key), double jump, sliding, or taking meatshields (by punching a fatally wounded Zombieman/Sergeant/Imp while berserk). ![]()
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